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This is a relatively old video - this kind of technology is prominent in Portal Work in progress. This system allows for nearly infinite customization of sky, I used the bsp decompiler, mounting - editing the vmf with CSGO's Hammer Editor and recompiling with the Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. This is something i always wanted to be implemented in hl2 and i know it is coming soon, can't wait! Song used: ...

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Source Engine Dynamic Shadows 2
VIDEO

Source Engine Dynamic Shadows 2

34,830 views Live Report

Dynamic lighting

How to get "dynamic shadows" in Half-Life 2 (env_projectedtexture)
VIDEO

How to get "dynamic shadows" in Half-Life 2 (env_projectedtexture)

1,235 views Live Report

A quick way to get

What's Good Lighting in Source?
VIDEO

What's Good Lighting in Source?

16,590 views Live Report

Trying out different

Half-Life 2: Episode 2 with actual Dynamic Shadows! - All Things Lambda
VIDEO

Half-Life 2: Episode 2 with actual Dynamic Shadows! - All Things Lambda

14,571 views Live Report

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Last Updated: June 2, 2026

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