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This is a relatively old video - this kind of technology is prominent in Portal Work in progress. This system allows for nearly infinite customization of sky, I used the bsp decompiler, mounting - editing the vmf with CSGO's Hammer Editor and recompiling with the Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. This is something i always wanted to be implemented in hl2 and i know it is coming soon, can't wait! Song used: ...
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Source Engine Dynamic Shadows 2
How to get "dynamic shadows" in Half-Life 2 (env_projectedtexture)
What's Good Lighting in Source?
Half-Life 2: Episode 2 with actual Dynamic Shadows! - All Things Lambda
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Last Updated: June 2, 2026
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