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This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though. Small idea, quick build, nice effect no? Prefab available here: Qio Engine: Half Life 2 (Source Engine) models testing Not an important video at all, just showcasing an idea I had for editing angles and other attributes via a CFG file rather than a ... Sorry about the quality of the text when showing clips from inside Hammer, the video is compiled in proper 1920 x 1080, and it ...
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Source Engine Dynamic Lighting (Test)
How to test Source Engine dynamic lighting functions
Source Engine Dynamic Lights test
source env_projectedtexture dynamic lighting
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Last Updated: June 3, 2026
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