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This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Here's how it (sometimes) works in Team Fortress 2 in the A video demo of how of lightstyles workaround for CSM In this tutorial I demonstrate how to enable the Texture Name of operations: -staticproplighting -staticproppolys ----textureshadows Do ... Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.
The Renegade (Source Engine) Cascaded Shadow Mapping + PBR A video demo of some of the convars / cascade entity properties to control CSM A quick thinking-out-loud look at why so many players report feelings of uneasiness on empty
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Last Updated: June 2, 2026
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