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A demo of prisma engine that uses clustered shading to run 1000 lights simultaneously, with Midterm demo video for my university capstone project, showcasing the first four months of development (January–May). This video is a demonstration of an implementation of The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Sorry for the loud noises. I'll fix that going forward. The thing is written in java, using libGDX. Download the project: ...

This video is a demonstration video clip of my game engine, 'CAST Engine r3'. This video clip contains the following technical ... Creating a custom game engine from scratch. This video highlights the, early, and rather buggy,

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#DevLog[2] Added Cascaded Shadow Mapping
VIDEO

#DevLog[2] Added Cascaded Shadow Mapping

361 views Live Report

A demo of prisma engine that uses clustered shading to run 1000 lights simultaneously, with

[Devlog] DirectX12 Project - Cascade Shadow Mapping
VIDEO

[Devlog] DirectX12 Project - Cascade Shadow Mapping

246 views Live Report

Midterm demo video for my university capstone project, showcasing the first four months of development (January–May).

Cascaded shadow maps
VIDEO

Cascaded shadow maps

305 views Live Report

This video takes a high level overview of the

GM: Studio - Real-time 3D Cascaded Shadow Mapping
VIDEO

GM: Studio - Real-time 3D Cascaded Shadow Mapping

723 views Live Report

This video is a demonstration of an implementation of

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Last Updated: June 1, 2026

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