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Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending This video is a demonstration video clip of my game engine, 'CAST Engine r3'. This video clip contains the following technical ... The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... A demo of prisma engine that uses clustered shading to run 1000 lights simultaneously, with

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FPSC Reloaded - Parallel Split Cascade Shadow Mapping
VIDEO

FPSC Reloaded - Parallel Split Cascade Shadow Mapping

2,107 views Live Report

For more information on

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)
VIDEO

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)

10,055 views Live Report

Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.

Parallel Split Shadow Mapping
VIDEO

Parallel Split Shadow Mapping

563 views Live Report

Parallel Split Shadow Mapping

Quake 3 TC XreaL - Parallel Split Shadow Mapping
VIDEO

Quake 3 TC XreaL - Parallel Split Shadow Mapping

53,751 views Live Report

A demonstration map for testing

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Last Updated: June 2, 2026

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