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Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Use angular, typescript and webgpu to render a 3D scene. The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...

You can find the source code of Castor3D on github:

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Featured Video Reports & Highlights

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A Visual Explanation of Cascaded Shadowmaps
VIDEO

A Visual Explanation of Cascaded Shadowmaps

11,443 views Live Report

Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)
VIDEO

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)

10,055 views Live Report

Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.

Cascaded shadow maps
VIDEO

Cascaded shadow maps

305 views Live Report

This video takes a high level overview of the

Cascade Shadow Maps in DirectX 9
VIDEO

Cascade Shadow Maps in DirectX 9

655 views Live Report

Implementation of

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Last Updated: June 1, 2026

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