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Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage ... Wahey! it worked this week without the need for a 'bonus' episode to clean it all up :) The goal this time was to implement You can find the source code of Castor3D on github:
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Debugging Cascaded Shadow Maps
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Last Updated: June 2, 2026
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