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Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... Watch the FULL Video Here: ▻ Support us on Patreon! ▻ Digital Foundry ... 6.837: Introduction to Computer Graphics Autumn 2020 Many slides courtesy past instructors of 6.837, notably Fredo Durand and ...
They are: basic shadow mapping, percentage closer filtering (PCF), Presentation slides with spoken script in notes: ... The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ...
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Cascaded shadow maps
A Visual Explanation of Cascaded Shadowmaps
Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)
Cascaded shadow maps (DX11)
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Last Updated: June 2, 2026
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