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Introduction to Devlog Directx12 Project Cascade Shadow Mapping

A demo of prisma engine that uses clustered shading to run 1000 lights simultaneously, with A terrain renderer, programmed in direct x, using nvidia physx. In c++. Demo shows DirectX 12 Animated Meshes with Clustered Shading and Omnidirectional Shadows Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the You can find the source code of Castor3D on github:

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Featured Video Reports & Highlights

Below is a handpicked selection of video coverage, expert reports, and highlights regarding Devlog Directx12 Project Cascade Shadow Mapping from verified contributors.

[Devlog] DirectX12 Project - Cascade Shadow Mapping
VIDEO

[Devlog] DirectX12 Project - Cascade Shadow Mapping

246 views Live Report

Midterm demo video for my university capstone

#DevLog[2] Added Cascaded Shadow Mapping
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#DevLog[2] Added Cascaded Shadow Mapping

361 views Live Report

A demo of prisma engine that uses clustered shading to run 1000 lights simultaneously, with

Graphics Engine - Cascade Shadow Mapping (CSM)
VIDEO

Graphics Engine - Cascade Shadow Mapping (CSM)

931 views Live Report

The purpose of this

DX12 Shadow Mapping 1
VIDEO

DX12 Shadow Mapping 1

64 views Live Report

DX12 Shadow Mapping 1

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Last Updated: June 2, 2026

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