Source Engine Dynamic Lights Shadows Information Center
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Background of Source Engine Dynamic Lights Shadows

Using a previous heavily modified Game Guru Classic This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though. This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.
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Source Engine: Dynamic lights/shadows
Source Engine - Dynamic Lights & Shadows test
How to test Source Engine dynamic lighting functions
Emeraude Engine (OpenGL 4.6) - Dynamic lights with shadow maps
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Last Updated: June 2, 2026
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