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GitHub repo : am just testing my software demo code from shadertoy seascape ... Uses a simple edge detection/Sobel Kernel for X gradient, then Y. You'll see "Gaussian weighting" because I used the old nodes ... Hello everyone and welcome to a new (probably short) series of videos I do involving the Simple but cool looking effect. It needs some work. I will explain the process later on. :P. Just a test using normalized uv offsetting for proper refraction of the framebuffer. Try it: I built MetalForge because I don't actually know how to write Metal

Today we are checking out ShaderFrog, an in the browser tool for easily composing This effect uses a 7x7 array, however 4 offsets are zeros. :P The offsets are aligned in a circular shape. This method is easy and ...

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GitHub repo : am just testing my software demo code from shadertoy seascape ...

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Last Updated: June 3, 2026

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