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Learn how to use $phong, $phongboost, $phongfresnelranges, $phongexponent, $phongtint, $phongexponenttexture, ... Hello everyone and welcome to a new (probably short) series of videos I do involving the First of the series of tutorials I'll be uploading to help people learn how to use the Tired of manually writing Vulkan pipeline layouts and descriptor sets? In this video I show how to completely automate Vulkan ... New Bloom, DOF, Lens Flare shaders in Source Shader Editor A video demo of how of lightstyles workaround for CSM shadows in
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Source Engine $reflectivity Shader Parameter
Source SDK: How to create a reflective texture (VMF)
SPIR-V and the New Shader System // Game Engine series
Phong Materials in the Source Engine
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Last Updated: June 3, 2026
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