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Introduction of Marching Cubes Chunk Based Engine

I decided to mess around with a different type of voxel terrain generation: Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ... I'm working on a new project. The idea is that you are on a miniature planet, and you can explore it. (That is as far as I have ... After months of trial and error, I finally got a very basic (and probably not too performant) implementation of an Octree LOD System ... This is my first stab at procedural voxel terrain with Currently - either the Normals or Indices are messed up, but we do have saving and loading (mostly) working for marking

Added procedural terrain generation with Unity's Perlin Noise generator. I have a generic first person controller here just to explore. I am generating 16x16x16 Hello! If you ever wondered how astroneer generates it worlds, watch this! Basically, i create a world consisting out of a bunch of ...

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Coding Adventure: Marching Cubes
VIDEO

Coding Adventure: Marching Cubes

1,108,389 views Live Report

In this coding adventure I try to understand

Marching Cubes chunk based engine
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Marching Cubes chunk based engine

84 views Live Report

SImple video of a

marching cubes algorithm
VIDEO

marching cubes algorithm

48,530 views Live Report

A small demonstration of the

Voxel Engine - Blocks / Marching Cubes Hybrid
VIDEO

Voxel Engine - Blocks / Marching Cubes Hybrid

7,121 views Live Report

Prototype of a voxel

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Last Updated: June 3, 2026

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