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i coded up this new more efficient version of voxel I got the stone physics working but it's not fully multi threaded so it can be a little slow. I'm gonna do some optimization and bug ... This is just a test. I'm building this system for a fellow game dev, and I added stone and coded it into the physics of the dirt and optimized the whole thing heavily. it still lags when too much dirt is ... I got a bit tired of my simple heightmap-based planets and decided to experiment
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I Made Smooth Terrain using Marching Cubes
Unity marching cubes terrain editing
Gigantic Smooth Voxel Terrain with Level of Detail
I Made Terrain Using Marching Cubes in Unreal Engine
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Last Updated: June 1, 2026
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