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By popular demand, we're starting a new series! This one is going to go over some methods/techniques for coding a game like 7 ... Prototype of a voxel engine that supports both normal blocks and I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the I decided to mess around with a different type of voxel terrain generation: 1) First, collect all voxels present in the chunk. If the chunk contains all voxels or no voxels at all, skip the chunk. 2) Create a draft ... Watch as I address many of the concerns you'll face when using
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Last Updated: June 2, 2026
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