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Background to Marching Cube Threejs

I decided to mess around with a different type of voxel terrain generation: boids reacting to avoid each other as well as surfaces defined by a 3d perlin noise signed distance function. I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the This demo shows how you can import any mesh object inside a raymarching material in Polygonjs Try it live: ...
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Last Updated: June 2, 2026
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