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This video is a demonstration video clip of my game engine, 'CAST Engine r3'. This video clip contains the following technical ... The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
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Deferred Cascade Shadow Mapping Split Selection
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Last Updated: June 2, 2026
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