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Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. This video is part of an online course, Interactive 3D Graphics. After working on this for over a week now, I finally have csm implemented in my Engine!! And a Grid :) This video is a demonstration of an implementation of
You can find the source code of Castor3D on github:
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A Visual Explanation of Cascaded Shadowmaps
Cascaded shadow mapping test
Cascaded shadow maps
Graphics Engine - Cascade Shadow Mapping (CSM)
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Last Updated: June 2, 2026
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