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About of The Component Pattern Coding Geometry Dash In Java 4

In this video I go over how to serialize game objects in our scene. That is, how to begin the process of transforming the entire ... In this video I go over how to begin building our level editor UI. This consists of building a menu with a selection In this tutorial, I go over the first part of adding a tabbing system to our level editor. This involves creating several different game ... I made this in Grade 11, All the sprites are 'made' by me in photoshop by taking original game sprite sheets and modifying them. In this video I go over the essentials of parsing. We learn how to parse doubles, floats, integers, strings, and booleans from a file. In this tutorial, I go over how to add a multi-select feature to our level editor. This consists of using some different point in boundary ...

In this tutorial, I go over the second part of adding a tabbing system to our level editor. This will be the part where we add the ... In this tutorial, I go over moving selected objects, and duplicating selected objects. We create a nice function that allows us to ... In this tutorial, I go how to box-select objects, rotate any objects that have been selected, and how to safely delete any game ... In this video I go over how to add "blocks" to the screen using the mouse. This is the first step in developing a simple level editor ... In this tutorial I go over how to make a uniform grid that is positioned according to the world coordinates. I also go over how to ... This tutorial is mainly just some maintenance on the current state of the

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In this video, I go over how to load spritesheets and get individual sprites in our simple game engine. Download Sprites: ... In this tutorial, I go over how to create box triggers, and then how to use these triggers to trigger events like switching player state ... In this tutorial, I go over a simple technique to implement z-indexing in a completely 2D renderer like the In this tutorial I go over the first part of our triangle collision detection, which is our broadphase. This will essentially be a tutorial ... In this tutorial, I briefly explain what transformations are, and how to apply them to our game objects before rendering them to the ...

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The Component Pattern | Coding Geometry Dash in Java #4
VIDEO

The Component Pattern | Coding Geometry Dash in Java #4

3,517 views Live Report

In this tutorial I go over what an Entity

Serialization | Coding Geometry Dash in Java #14
VIDEO

Serialization | Coding Geometry Dash in Java #14

1,072 views Live Report

In this video I go over how to serialize game objects in our scene. That is, how to begin the process of transforming the entire ...

Bug Fixing | Coding Geometry Dash in Java #30
VIDEO

Bug Fixing | Coding Geometry Dash in Java #30

4,033 views Live Report

This is the final tutorial of the

Starting Level Editor UI | Coding Geometry Dash in Java #13
VIDEO

Starting Level Editor UI | Coding Geometry Dash in Java #13

1,285 views Live Report

In this video I go over how to begin building our level editor UI. This consists of building a menu with a selection

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Last Updated: June 3, 2026

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