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Background to Spherical Pathfinding Test

Artificers Crystal Dev Log 3 Talking about the base design of my home baked MouseClick Navigation using the default Unity navMesh and aligning with the grid system. A new computationally efficient method for spacing end points equally on a I've spent a lot of time the last two days making a functional motion planning engine for a Very early preview. Shown in video: - Randomly generated planet - Simple atmosphere - Enemies moving over invisible hex grid ...

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Spherical Pathfinding test
VIDEO

Spherical Pathfinding test

3,466 views Live Report

Spherical Pathfinding test

3D Node Based Pathfinding in Unity Without NavMesh | Reinventing Wheels
VIDEO

3D Node Based Pathfinding in Unity Without NavMesh | Reinventing Wheels

147 views Live Report

Artificers Crystal Dev Log 3 Talking about the base design of my home baked

Sphere Test
VIDEO

Sphere Test

60 views Live Report

MouseClick Navigation using the default Unity navMesh and aligning with the grid system.

A New Computationally Efficient Method For Spacing Points Equally On A Sphere
VIDEO

A New Computationally Efficient Method For Spacing Points Equally On A Sphere

71,850 views Live Report

A new computationally efficient method for spacing end points equally on a

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Last Updated: June 3, 2026

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