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Background to Spherical Pathfinding Test

Artificers Crystal Dev Log 3 Talking about the base design of my home baked MouseClick Navigation using the default Unity navMesh and aligning with the grid system. A new computationally efficient method for spacing end points equally on a I've spent a lot of time the last two days making a functional motion planning engine for a Very early preview. Shown in video: - Randomly generated planet - Simple atmosphere - Enemies moving over invisible hex grid ...
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Spherical Pathfinding test
3D Node Based Pathfinding in Unity Without NavMesh | Reinventing Wheels
Sphere Test
A New Computationally Efficient Method For Spacing Points Equally On A Sphere
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Last Updated: June 3, 2026
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