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My attempt at implementing global illumination based on imperfect In this video I explain a lot of topics related to shadows and I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can check my ... Watch the FULL Video Here: ▻ Support us on Patreon! ▻ Digital Foundry ... Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. This video is part of an online course, Interactive 3D Graphics. the course here:

Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Now the entire view frustum is shadowed by 3 cascades. Works quite well even with rotated directional lighting. Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... Your drawings look flat because you chase halftones too soon. Download assignment photos - We had a week to do whatever shader we wanted so I made a combined

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sample Distribution Shadow Maps
VIDEO

sample Distribution Shadow Maps

2,031 views Live Report

SDSM.

Global Illumination, Adaptive Imperfect Shadow Mapping
VIDEO

Global Illumination, Adaptive Imperfect Shadow Mapping

1,332 views Live Report

My attempt at implementing global illumination based on imperfect

How Shadows Work in Games
VIDEO

How Shadows Work in Games

7,782 views Live Report

In this video I explain a lot of topics related to shadows and

Sample Distribution Shadow Mapping - DirectX 11
VIDEO

Sample Distribution Shadow Mapping - DirectX 11

1,160 views Live Report

I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can check my ...

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Last Updated: June 2, 2026

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