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In this video, I cover a basic way of thinking about vectors in a game dev context. This explanation is not entirely correct, but it's all ... I uploaded this video a while ago, but accidently took it down. This video covers making a game camera, and it's meant to come ... This video deals with the code to make the snakes disappear when they die and be replaced by orbs. . Instead of using WASD, the player now follows the mouse, This series is almost finished! After this video, there will probably be no more than 2 additional videos. I apologize for my volume levels being all over the place, hopefully that will be fixed by the next one.

My explanations were a bit rougher in this video as I only took 1 take, but I am excited to post the final video in the Snake Demo in C++ using olcPixelGameEngine Snake game. worms.io I've been looking for an excuse to learn more about reinforcement learning -- particularly utilizing CNN's -- for a long time, and this ...

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Programming Slither.io in Python - Vector tutorial

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Programming Slither.io in Python - Player Movement
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Programming Slither.io in Python - Player Movement

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Last Updated: June 3, 2026

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