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Overview on Pathfinding Movement Devlog 1

I'm making a little platformer game all about being a primitive hunter-gatherer in a strange world. Best way to describe the concept ... I've been working on implementing a new FSM for my game, also added executions and an implementation of A* wishlist please: 'Kratoria' is an upcoming RTS game with RPG-Adventure ... Ever wondered how that enemy AI manages to move through a level, navigating around corners, skipping dead-ends, and finding ... Combat keeps the player engaged as they explore my game, so I improved how the enemy interacts with the player and their ...
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Last Updated: June 3, 2026
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