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Code samples derived from work by Joey de Vries, , author of All code samples, unless ... This video is part of an online course, Interactive 3D Graphics. the course here: The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... Personal and strongly opinionated rant about why one should never use In this video, I explain how the graphics pipeline works - starting on the CPU and ending up with final pixels on the screen. This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ...
Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... A talk given to my fellow Cambridge computer science students on the 27th January 2021. Abstract: The visuals of video games ... 280 Point Lights + 1 Shadow casting Directional light. Tested on RTX 3080. with custom ECS (NOT Frustum Culled) 10000 Objects, 100 Lights, and blinn-phong Avg 820fps on RTX4070TI.
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Last Updated: June 2, 2026
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