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I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Connect with Bob on LinkedIn: Connect with Bob on : ... This demo demonstrates performance of my own implementation of Haven't made a video in a while. That's because this After months of trial and error, I finally got a very basic (and probably not too performant) implementation of an Octree LOD System ... FluidX3D is a real time 3D fluid simulation based on the lattice Boltzmann method. It is written in OpenCL C (GPU code) and ...
The rendering is done in real-time with OpenGL 4.3 (Core Profile) and the LWJGL library.
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Last Updated: June 2, 2026
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