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My recorder is a little laggy, but the game still runs at 60 fps. TilemapKit converts between screen to tile coordinates and back. This works with all variations of Colliding with tiles and using Hooke's law to get a springy camera tracking. In this one we are able to visualize the mapgrid and add entities to our grid. It has been a while since I last worked on my java game, as I got carried away with other projects that I figured would be more ... Get the Project files and Utilities at Get my Complete Courses!
This video is part of the Udacity course "2D Game Development with
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Last Updated: June 3, 2026
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