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Build functionality that will check if the typed-in letter is correct. Using As the user guesses the letters, you will need to decrement the "tries remaining" left for the user, and display that number. Build a method to reveal words on the screen of your As in the last lecture, you now need functionality to check if the typed-in letter is wrong. We build that in this lecture, using
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Java - Declare Variables | Hangman Android App
Java - Initialize Variables in Java | Hangman Android App
Java - Variables - W3Schools.com
Java - Change text sizes use dimen variables | Hangman Android App
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Last Updated: June 3, 2026
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