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This would be one of my first physics demos ever made. It is using Euler integration of course, but the This was previous to my understanding how to access the 320x200 16-color Tandy mode , where you had to "CLEAR,,,32768! When I was a kid, a teacher or book showed me this really cool thing to do with graph paper: Start with two points: P1 = (0,10), and ... Thank you all for watching and being part of this game development journey with me! Your support means a lot, and I hope these ... This is my first time recording a video like this, I would appreciate any feedback. A First Video of the year. Scratch 3 has been released and there are some small changes. Like my video from 4 years ago, I am ...

This video continues the discussion of conditional statements and looks at a classic scenario -- a

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HOW TO CREATE A BOUNCING CIRCLE IN GW BASIC
VIDEO

HOW TO CREATE A BOUNCING CIRCLE IN GW BASIC

112 views Live Report

Learn to imporve your programing skills.

BOUNCE.BAS - GW-BASIC, physics demo ball bouncing
VIDEO

BOUNCE.BAS - GW-BASIC, physics demo ball bouncing

644 views Live Report

This would be one of my first physics demos ever made. It is using Euler integration of course, but the

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce
VIDEO

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

758 views Live Report

This is the same program as

CIRCLES1.BAS - GW-BASIC, 16-color circles in 160x200 mode
VIDEO

CIRCLES1.BAS - GW-BASIC, 16-color circles in 160x200 mode

789 views Live Report

This was previous to my understanding how to access the 320x200 16-color Tandy mode , where you had to "CLEAR,,,32768!

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Last Updated: June 2, 2026

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