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Background to Game Math Tutorial 4 Matrix Transform

In this short lecture I want to explain why programmers use 4x4 We learn how to make a merry-go-round that spins, and an object sitting on the merry-go-round. Really this video is just a ... The last video in our triangle mesh sub-series talks about how to position your triangle mesh in the world, and actually it's super ... Instead of using vectors to move our characters around let's use In this video, I do a few examples of calculating the model to world From 2D Area to 3D Volume In a previous post, we saw how a 2×2

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[Game Math] Tutorial 4 - Matrix Transform
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[Game Math] Tutorial 4 - Matrix Transform

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Welcome to a new and exciting series covering

Matrices and Transformations - Math for Gamedev
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Matrices and Transformations - Math for Gamedev

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Math for Game Developers: Why do we use 4x4 Matrices in 3D Graphics?
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Math for Game Developers: Why do we use 4x4 Matrices in 3D Graphics?

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In this short lecture I want to explain why programmers use 4x4

Matrices Quick Tip for Rotating and Reflecting
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Matrices Quick Tip for Rotating and Reflecting

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Last Updated: May 23, 2026

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