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This episode we address critical logic flaws in the day/night cycle timekeeping system to ensure precise time progression. We also ... This video goes over the creation of our first systems of the
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Game Engine Programming: Export scale, logging changes, bug fixes.
Game Engine Programming: Settable starting level, exporting .obj files from in-game editor.
Logging | Game Engine Series
Logging + Window Abstractions // Zig Game Engine Series
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Last Updated: June 3, 2026
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