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Background to Event Listeners Coding Geometry Dash In Java 2

In this video I go over how to create the mouse and key In this tutorial, I go how to box-select objects, rotate any objects that have been selected, and how to safely delete any game ... In this video I go over how to serialize game objects in our scene. That is, how to begin the process of transforming the entire ... In this video I go over how to specifically parse the saved game objects from our serialization tutorial. I go over parsing and then ... In this tutorial, I go over moving selected objects, and duplicating selected objects. We create a nice function that allows us to ... In this tutorial, I go over a simple technique to implement z-indexing in a completely 2D renderer like the

In this tutorial, I go over the second part of adding a tabbing system to our level editor. This will be the part where we add the ... In this tutorial, I go over the first part of adding a tabbing system to our level editor. This involves creating several different game ... In this video I go over the essentials of parsing. We learn how to parse doubles, floats, integers, strings, and booleans from a file. In this tutorial, I go over how to add a multi-select feature to our level editor. This consists of using some different point in boundary ... In this tutorial, I go over how to create box triggers, and then how to use these triggers to trigger This tutorial is about how to set up a camera and "renderer" using the current framework that we have set up for the simple 2D ...

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In this video, I go over how to build an effective parallax background. These parallax backgrounds will work with a variable ... In this video I go over how to add "blocks" to the screen using the mouse. This is the first step in developing a simple level editor ... In this tutorial I go over how to make a uniform grid that is positioned according to the world coordinates. I also go over how to ... In this tutorial, I go over the mathematics and theory behind how to detect if a collision is occuring between a box and a triangle. This tutorial is mainly just some maintenance on the current state of the I made this in Grade 11, All the sprites are 'made' by me in photoshop by taking original game sprite sheets and modifying them.

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Event Listeners | Coding Geometry Dash in Java #2
VIDEO

Event Listeners | Coding Geometry Dash in Java #2

3,833 views Live Report

In this video I go over how to create the mouse and key

Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28
VIDEO

Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28

1,006 views Live Report

In this tutorial, I go how to box-select objects, rotate any objects that have been selected, and how to safely delete any game ...

Bug Fixing | Coding Geometry Dash in Java #30
VIDEO

Bug Fixing | Coding Geometry Dash in Java #30

4,033 views Live Report

This is the final tutorial of the

Serialization | Coding Geometry Dash in Java #14
VIDEO

Serialization | Coding Geometry Dash in Java #14

1,072 views Live Report

In this video I go over how to serialize game objects in our scene. That is, how to begin the process of transforming the entire ...

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Last Updated: June 2, 2026

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