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A few days ago I woke up in the middle of the night with this idea of a the consept seems to work fine; a few improvements can be easily achieved. this is using raycasts and the angle of the player from the head to detirmine of the player is visible, it also works through mostly ... Since I don't wanted to work with a grid, nor with navigation meshes, I decided to implement a custom In this video I look at how the "traditional OLC" method of

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Edge detection/raycasting pathfinding

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A few days ago I woke up in the middle of the night with this idea of a

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path finding with raycasting

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Pathfinding in Unity with raycasting

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Last Updated: June 3, 2026

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