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This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.

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In this tutorial I'll show you how the

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Deferred Rendering #1

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A test scene rendered by a

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Screen-Space Ambient Occlusion taking advantage of Shader Model 5.0 GPUs to populate fragment lists. This way AO sampling ...

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The same test scene as in the previous example, featuring an incomplete shadow mapping implementation, based on Variance ...

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