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See project page Video accompanying the technical paper: Frank Losasso, Hugues Hoppe. Likely contains: gameplay! −−− Stream chat: Current Music: Stream ... Demonstrational video of terrain level of detail techniques made with Blender. Shader World Website : Available on Unreal Engine Marketplace ... The lod transition region diverges a bit from the paper mainly to make it look good before blending is implemented! Video shows my implementation of GPU-based Geometry
GeoMipMapping method, C++, OpenGL. Geomorphing on gpu(including screen space error computation from height texture). Comparing blending between the levels of detail vs. just popping. This is an iOS implementation captured in the emulator. I can't take credit for this, I pretty much just ported to GDScript the solution as detailed and implemented by Mike in C++: ... Shows the wireframe, blending regions, and a solid version with a color texture scrolling through terrain of our Today's progress is on-the-fly normal generation and splatmap support for materials. I used a very primitive phong shader and ...
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Clipmaps 2
Geometry clipmaps: Terrain rendering using nested regular grids (SIGGRAPH 2004)
Treehouse - Pt. 7 (Geometry Clipmaps 2)
ClipMap Demonstration Video
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Last Updated: June 3, 2026
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