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This friday is the second of three presentations on Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... GameBoost is the only place you need to purchase various premium gaming services, including accounts, boosting, coaching, ... This video is part of an online course, Interactive 3D Graphics. the course here: This video takes a high level overview of the cascaded
This is my team's entry to this year's N64 Brew game jam. We had a ton of fun and are really happy with the result. Where to ... The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... In this video we take a look at five techniques to reduce the effect of several known problems in This is the final project for CS4300, which I used shadowmap to render postprocessing with black-white filter and gaussian blur. Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
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64 - Shadow mapping Shader
Tech Art Talk Live!, #64, Shadow Mapping: Projection MappingDepth Mapping
65 Shadow mapping for Glsl
How I Implemented Shadows in my Game Engine
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Last Updated: June 2, 2026
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